![]() EOB2 has a handful of such places, while EOB3 is chuck-full of them, pretty much bordering on cheese-fests at times. ![]() The only time things get really tough is when you're up against somewhat dangerous monsters and are in a somewhat dangerous part of a dungeon at the same time. (Hint: Mind Flayers and Beholders are bad, mmmkay?) As long as you can prepare yourself somewhat for whatever you're fighting, you should be good. But basically, the difficulty of the game depends on what monsters you're fighting at any given time. ![]() Some of the puzzles (especially in EOB2 and EOB3) can also challenge your noggin a good bit. Ugly bricks.Īs for difficulty - overall the difficulty curve is fair but there are moments when the odds are weighed heavily against you. If you come across writing that your party cannot understand, it's because you don't have a character of the appropriate race in your party, not because your characters are dumber than a sack of bricks. I'm not ashamed of modifying my stats in these games. Seriously, your Wizard can have INT 9 (the minimum) and be just as effective as if he had INT 18. Gnomes and Halflings are pretty much a waste of time if you plan to go through EOB3, as their level restrictions there are pathetic.ĭo I roll for the stats? Let me put it this way: When Intelligence and Charisma do absolutely nothing in the game and Wisdom only benefits Clerics, why should I bother with random rolls for my stats? ![]() Also, he needs massive amounts of XP to gain levels. The Ranger bonus to two-handed fighting is not worth having him vulnerable in the front ranks. They get none of their racial bonuses, but they do get the racial penalties of being immune to Raise Dead (which becomes a real problem in EOB2) and having somewhat annoying level caps in EOB3. I advise against using Elven characters in EOB. Getting through those doors is not vital to complete the game, though.Ĭlass-specific level restrictions only apply to EOB3, regardless of what the manuals for EOB1 and EOB2 tell you. As for the Thief-only doors in EOB2, use Insal the Quick to get through. With this party, you will need at least one Fighter class with maximum Strength (18/00) in order to overcome a puzzle in EOB3. Besides, the "won't join a party with Evil-aligned characters" is only used when creating the characters, even if you create the most Evil party in all of Faerun, the Paladin NPC at the end of EOB3 will still join up with you. For EOB2 it's Level 13.īTW, you don't need the Paladin, but if (and that's a big if, I haven't found a way to confirm or deny this fact) he has Protection From Evil '10 permanently cast on himself, he pretty much becomes a no-brainer pick, as EOB doesn't play any differently whether you have a good or evil party. The level cap for EOB1 is Level 11 for all classes except Cleric, which is 10. Only one of the characters cannot gain the maximum level of 20 (the Dwarven Fighter) but he's capped at Level 18, so no worries about that. That's the best party right there if you're planning to go through all three games, and it fulfulls the minimum requirements needed of your party.
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