Do you use any other texture packs or add-ons? Let me know in the comments and I'll do some digging for you. It'll do horrible things.ĭo you have any questions about fiddling with Dwarf Fortress? We plan to keep this article updated with similar guides for all the various add-ons and popular texture packs you use. It's important to note that you should never just drag a new release into the old release and let everything work itself out. However, DF is smart enough to be able to use a tile set for only its graphics, not its text, mostly. That is because it reuses the same symbols for both text, displaying tiles, and data. If your old save files were already created while using the Mayday tileset, though, you just have to copy the saves to the new folder. Dwarf fortress has four different values for font and tileset files. Then copy the /mayday/raw folder from the mayday release into each of your regions. If your old saves were not using the Mayday tileset, though, you need to open each region folder and delete the 'raw' folder inside that. If it's not there, you'll have to create it. 2 Best Dwarf Fortress tileset as of 2023 - Slant Gaming What is the best Dwarf Fortress tileset 2 Options Considered 103 User Recs. Copy the region folder(s) inside over to your new DF data/save folder. Tilesets for Dwarf fortress v50 Are there any tilesets for df v50 available currently, everything seems to be for version 47. The corresponding raw/graphics definitions are changed from tiledim:16. RimWorld 2013 Browse game Gaming Browse all gaming Hide chat NEW FORT Dwarf Fortress S1. Mike mayday, and haberdash are probably your best bets out of the 2 options considered. Just go into install folder for your old version of Dwarf Fortress and locate the /data/save folder. bThis killbox is best suited for outlanders and pirates. I want to move my saved games into the new release You're done! Hooray! If that's all you wanted to do, you can delete the mayday file and use the official release to play now by running the Dwarf Fortress.exe in the root directory. When creating a custom tileset, its often easiest to start with an existing one, and edit it to your liking. A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. Tileset: Nagidal square ASCII Tileset (personally like 'plain' version) When using DFs TWBT (TextWillBeText) I throw in Curses Vector for text. A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300. In the same folder, delete colors.txt and replace it with the same file in the mayday/data/init folder. That looks pretty good, Ill have to try it. Change the first bit to, and replace "curses_square_16x16.png" with the tileset you chose - I prefer "maydayMIN.png".
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